The Agent

The Agent does whatever is necessary to protect and serve her employer’s best interests. People are
simply resources to be used, abused, and expended. Anyone standing in the way must be removed.
She gathers and analyzes information at an almost impossible speed. Threats demand rapid
responses, and sometimes there are no good choices. The Agent’s job means accepting great costs,
usually in the form of dangers, but also an ever-growing debt to those sacrificed for the greater good.
When this burden finally becomes too heavy, The Agent’s exits have likely already closed, and ‘good’
and ‘evil’ have lost all meaning.

OCCUPATION

Choose your Agents’s occupation from the list below, or invent one of your choosing.

Open-source officer, Case officer, Counterterrorism analyst,
Analytic methodologist, Special agent, Security professional,
Operations officer, Collection management officer, Handler,
Infiltrator, Spy, Sleeper agent.

DARK SECRETS

Choose 1 or more Dark Secrets. Suggestions:
◊◊Forbidden Knowledge
◊◊Guardian
◊◊Occult Experience
◊◊Strange Disappearance
◊◊Victim of Medical Experiments

DISADVANTAGES

Choose 2 Disadvantages. Suggestions:
◊◊Lost Identity
◊◊Nightmares
◊◊Obsession
◊◊Rival
◊◊Stalker
◊◊Wanted

ADVANTAGES

Choose 3 Advantages from the list below.
◊◊Moles (Charisma)
◊◊Burglar (Coolness)
◊◊Analyst (Reason)
◊◊Explosives Expert (Reason)
◊◊Tracer (Reason)
◊◊Quick Thinker (Reason)
◊◊Field Agent (Violence)

ATTRIBUTES

Assign the modifiers +2, +1, and +0 to the three passive
attributes: Fortitude, Reflexes, and Willpower.
Assign the modifiers +3, +2, +1, +1, +0, −1, and −2 to
the seven active attributes: Charisma, Coolness, Intuition,
Perception, Reason, Soul, and Violence.

LOOKS

Select or come up with your own distinguishing features for your
character.
Clothes: Suit, everyday wear, military uniform, camo, trenchcoat,
streetwear, or practical clothes.
Face: Scarred, inconspicuous, innocent, grim, one-eyed, expressionless,
tense, wrinkled, stern, smiling, chomping, squarejawed,
or handsome face.
Eyes: Penetrating, kind, hardened, avoidant, piercing, suspicious,
curious, indifferent, intelligent, guilt-laden, or empty eyes.
Body: In shape, chubby, large, emaciated, flexible, hard,
sinewy, average, right, short, quick,

NAME

Choose a name for your character, suitable to the locale in
which the campaign is set.

RELATIONS

Everyone introduces their character by name, looks,
and personality. Take your turn. Write down the
other player characters’ names. Go around the table
again to establish your Relations.
If you know any of the other player characters
from before, choose one of these options to
establish the relationship between the two of
you.
◊◊One of the characters has been your
informant for several years. They take +1
Relation with you.
◊◊You possess compromising information
about one of the characters’ past.
◊◊One of the characters is an old
friend of yours. Take +1 Relation
with each other.
◊◊One of the characters is your
lover. They take +2 Relation
with you. Choose what Relation
you have with them.
◊◊One of the characters is your
colleague. Take +1 Relation
with them.
Decide the nature of three additional
Relations: one neutral
(0), one meaningful (+1),
and one vital (+2).