The Avenger

The Avenger has been robbed of something dear to them, be it their loved one, job, family,
humanity, honor, memories, or life goals. Regardless of what was taken from them, its loss can
only be paid for in blood. The only thing remaining is revenge, and The Avenger isn’t about to let
anything or anyone get in their way, regardless of consequences.

OCCUPATION

Choose your Avenger’s occupation from the list below, or invent
one of your choosing.
Homemaker, Police Officer, Panhandler, Unemployed, Student,
Criminal, Conspiracy theorist, Refugee, Prison escapee,
Prize fighter, Widow(er), Washed-up celebrity, Failed businessperson,
Science experiment on the run.

DARK SECRETS

Choose 1 or more Dark Secrets. Suggestions:
◊◊Guardian
◊◊Returned from the Other Side
◊◊Strange Disappearance
◊◊Victim of Crime
◊◊Victim of Medical Experiments

DISADVANTAGES

You automatically receive the Disadvantage:
◊◊Oath of Revenge

Choose 1 additional Disadvantage. Suggestions:
◊◊Mental Compulsion
◊◊Nightmares
◊◊Schizophrenia
◊◊Stalker
◊◊Wanted

ADVANTAGES

Choose 3 Advantages from the list below.
◊◊Animal Speaker (Intuition)
◊◊Instinct (Perception)
◊◊Enhanced Awareness (Soul)
◊◊Intimidating (Violence)
◊◊Survival Instinct (Violence)
◊◊Code of Honor (–)
◊◊Eye for an Eye (–)
◊◊Rage (–)

ATTRIBUTES

Assign the modifiers +2, +1, and +0 to the three passive
attributes: Fortitude, Reflexes, and Willpower.
Assign the modifiers +3, +2, +1, +1, +0, −1, and −2 to the
seven active attributes: Charisma, Coolness, Intuition,
Perception, Reason, Soul, and Violence.

LOOKS

Select or come up with your own distinguishing features for your
character.
Clothes: Leather, survival, filthy, mismatched, coat-covered,
casual, or worn clothes.
Face: Haggard, sharp, neotenic, scarred, bony, thin, mutilated, or
dour face.
Eyes: Ruthless, frosty, indifferent, desolate, sorrow-filled, tired,
mad, or dark eyes.
Body: Robust, deformed, plump, mutilated, slender, animalistic,
bony, emaciated, willowy, massive, strong, or youthful
body.

NAME

Choose a name for your character, suitable to the locale in
which the campaign is set.

RELATIONS

Everyone introduces their character by name, looks, and
personality. Take your turn. Write down the other player
characters’ names. Go around the table again to establish
your Relations.
If you know any of the other player characters from
before, choose one of these options to establish the
relationship between the two of you.
◊◊You have entrusted one of the characters with a
secret, which could put you away in prison if
revealed.
◊◊One of the characters tried to get you to
forget your oath of revenge. Give them
+1 Relation with you.
◊◊One of the characters tried to help
you fulfill your oath of revenge.
Take +1 Relation with them.
◊◊One of the characters has ties
to the target of your revenge.
◊◊One of the characters is
connected to your past
life somehow.
Decide the nature of three
additional Relations: One
neutral (0), one meaningful
(+1), and one
vital (+2).