The Fixer

The Fixer has all the contacts, and uses them to make quick cash. Drugs, weapons, illegal prizefights,
antiques, cars, apartments – The Fixer can set you up with whatever you need. But everything
she sells comes with a catch. Once The Fixer gets their hooks in you she’ll never let you go.
As long as there’s money involved The Fixer doesn’t care about the stakes, and the more successful
she is, the more enemies she makes along the way. In the underworld, there are always
people hungrily watching you, waiting for the right moment, and willing to step over your
body to take your place.

OCCUPATION

Choose your Fixer’s occupation from the list below, or invent one of your choosing.
Mafia boss, Business person, Real estate agent, Dealer, Restaurateur,
Club owner, Fence, Loan shark, Bookie, Advisor, Extortionist,
Criminal, Consigliere.

DARK SECRETS

Choose 1 or more Dark Secrets. Suggestions:
◊◊Forbidden Knowledge
◊◊Guilty of Crime
◊◊Heir
◊◊Pact with Dark Powers
◊◊Victim of Crime

DISADVANTAGES

Choose 2 Disadvantages. Suggestions:
◊◊Competitor
◊◊Cursed
◊◊Greedy
◊◊Jealousy
◊◊Liar
◊◊Stalker

ADVANTAGES

Choose 3 Advantages from the list below.
◊◊Forked Tongue (Charisma)
◊◊Streetwise (Charisma)
◊◊Ace Up the Sleeve (Coolness)
◊◊Backstab (Coolness)
◊◊Boss (Coolness)
◊◊Extortionist (Intuition)
◊◊Sixth Sense (Soul)
◊◊Worldly (–)

ATTRIBUTES

Assign the modifiers +2, +1, and +0 to the three passive attributes:
Fortitude, Reflexes, and Willpower.
Assign the modifiers +3, +2, +1, +1, +0, −1, and −2 to the
seven active attributes: Charisma, Coolness, Intuition,
Perception, Reason, Soul, and Violence.

LOOKS

Select or come up with your own distinguishing features for your
character.
Clothes: Suit, street, leather, casual, bizarre, luxury, or sportswear
clothing.
Face: Pleasant, good-looking, attractive, bony, smashed, innocent,
meaty, or open face.
Eyes: Cheerful, calculating, cold, servile, cunning, tough, confused,
or evaluating eyes.
Body: Broad, athletic, skinny, sensual, skipped leg day, tall and
wiry, or stocky body.

NAME

Choose a name for your character, suitable to the locale in
which the campaign is set.

RELATIONS

Everyone introduces their character by name, looks, and
personality. Take your turn. Write down the other player
characters’ names. Go around the table again to establish
your Relations.
If you know any of the other player characters from
before, choose one of these options to establish the
relationship between the two of you.
◊◊One of the characters endured a beating to
get you out of a bind. Take +1 Relation
with them.
◊◊One of the characters caused a problem
for which they let you take the
blame.
◊◊One of the characters is
indebted to you.
◊◊One of the characters works
for you.
◊◊One of the characters is
a business contact.
Decide the nature of three
additional Relations:
One neutral (0), one
meaningful (+1),
and one vital (+2).