Fortitude grants the Cainite the ability to resist all kinds of damage, however it fulfills its part of God’s curse in that it bred arrogance and overconfidence. Sometimes, Cainite masters of Fortitude become convinced of their own indestructibility to the point that they disregard even mortal danger, as their survival instincts slowly atrophy.
Normally Fortitude does not need to be activated, and each dot is added to all soak rolls.
Description: You are beyond pain or fatigue, ignoring such hardships. Your body simply does not feel such minor inconveniences.
System: Rouse the Blood to activate Endurance for one scene. Your character does not suffer the regular -2 pool penalty to being Impaired and other critical injuries have their penalties reduced by 1.
Description: Your body can take more damage than others, suffering only light injuries even under circumstances that should do serious harm.
System: Rouse the Blood to activate Mettle for one scene. Each time your character takes Aggravated damage, you may convert 1 point of Aggravated damage to leathal damage.
Description: Beatings that would slow or maim others mean nothing to you. You can shrug off such detrimental injuries.
System: Rouse the Blood to activate Resilience for one scene. Each time your character takes damage, you may ignore 1 point of leathal damage. You can use this power in conjunction with other powers that convert Aggravated damage into leathal damage. (You can use Mettle to downgrade a point of aggravated damage into normal damage, then you can use Resilience to ignore that point of normal damage.)