The Criminal

Mobsters, gang members, thieves, drug dealers, and hitmen are all driven by two things:
their quest for money and all the shit they’ve endured during their lives. For a precious
few, their criminality grants them the life of luxury. But for most, they only catch a fleeting
glimpse of wealth before someone bigger and meaner takes it all away from them. It’s a
dog-eat-dog world.

OCCUPATION

Choose your Criminal’s occupation from the list below, or invent
one of your choosing.
Thief, Robber, Dealer, Gang member, Homeless, Prize fighter,
Corrupt cop, Enforcer, Club owner, Extortionist, Hitman, Face
of the operation, Getaway driver, Con artist, Mobster, Dealer,
Muscle for hire.

DARK SECRETS

Choose 1 or more Dark Secrets. Suggestions:
◊◊Family Secret
◊◊Forbidden Knowledge
◊◊Guilty of Crime
◊◊Occult Experience
◊◊Victim of Crime

DISADVANTAGES

Choose 2 Disadvantages. Suggestions:
◊◊Bad Reputation
◊◊Drug Addict
◊◊Harassed
◊◊Nemesis
◊◊Sexual Neurosis
◊◊Wanted

ADVANTAGES

Choose 3 Advantages from the list below.
◊◊Streetwise (Charisma)
◊◊Burglar (Coolness)
◊◊Escape Artist (Coolness)
◊◊Sixth Sense (Soul)
◊◊Deadly Stare (Violence)
◊◊Enforcer (Violence)
◊◊Gang Leader (Violence)
◊◊Streetfighter (Violence)

ATTRIBUTES

Assign the modifiers +2, +1, and +0 to the three passive
attributes: Fortitude, Reflexes, and Willpower.
Assign the modifiers +3, +2, +1, +1, +0, −1, and −2 to the
seven active attributes: Charisma, Coolness, Intuition,
Perception, Reason, Soul, and Violence.

LOOKS

Select or come up with your own distinguishing features for your
character.
Clothes: Streetwear, suit, biker, gangsta, casual, tracksuit, exclusively-
cut, or worn clothes.
Face: Hard, handsome, scarred, battered, dishonest, or cruel
face.
Eyes: Grim, calculating, ruthless, cold, mad, piggish, dark, or
suspicious eyes.
Body: Muscular, lanky, enormous, top-heavy, graceful, truncated,
maimed, broken, plump, stocky, or wiry body.

NAME

Choose a name for your character, suitable to the locale in
which the campaign is set.

RELATIONS

Everyone introduces their character by name, looks, and
personality. Take your turn. Write down the other player characters’
names. Go around the table again to establish your
Relations.
If you know any of the other player characters from before,
choose one of these options to establish the relationship
between the two of you.
◊◊One of the characters hid you from the police or others
who were after you. Take +1 Relation with them.
◊◊One of the characters knows you’ve committed a
terrible crime.
◊◊One of the characters is indebted to you.
◊◊One of the characters is connected to
one of your rivals.
◊◊One of the characters knew you
from before your criminal dealings.
Take +1 Relation with
them.
Decide the nature of three
additional Relations: one
neutral (0), one meaningful
(+1), and one vital (+2).