Ocatrin

Muterad bläckfisk. Saknar egentligen ett mänskligtansikte, men kan forma brosk och fett på ett otroligt detaljerat sätt, och använder det för att forma ett ansikte när hon pratar med ättlingar och mutanter för att göra dem mer bekväma med att prata med henne.

Väldigt intresserad av musik och konst, brinner även för individernas rättigheter och avskyr det så kallade tjänar-systemet, som hon anser bara är ett finare ord för slaveri.

The Artist

The Artist exists only to create, to give themselves, body and soul, over to the arts. They express this desire through
many mediums. A hypnotic painting, music trapping the audience in pure ecstasy, books spellbinding their
readers, or a model’s sculpted flesh are all the purview of The Artist. Artists have the ability to speak to the souls
of others by inviting them into their own, but this ability always comes at a price. The price is paid by The Artist
themselves, be it their sanity or strength.

OCCUPATION

Choose your Artist’s occupation from the list below, or invent one of your choosing.

Author, Dancer, Actor, Painter, Videographer, Photographer,
Designer, Model, Musician, Singer, Personal trainer, Cosmetologist,
Television Host, Director, Reporter, Blogger.

DARK SECRETS

Choose 1 or more Dark Secrets. Suggestions:
◊◊Curse
◊◊Heir
◊◊Mental Illness
◊◊Pact with Dark Forces
◊◊Victim of Crime

DISADVANTAGES

Choose 2 Disadvantages. Suggestions:
◊◊Cursed
◊◊Depression
◊◊Drug Addict
◊◊Nightmares
◊◊Schizophrenia
◊◊Victim of Passion

ADVANTAGES

Choose 3 Advantages from the list below.
◊◊Artistic Talent (Charisma)
◊◊Fascination (Charisma)
◊◊Notorious (Charisma)
◊◊Observant (Intuition)
◊◊Body Awareness (Perception)
◊◊Enhanced Awareness (Soul)
◊◊Forbidden Inspiration (Soul)
◊◊Snake Charmer (Soul)

ATTRIBUTES

Assign the modifiers +2, +1, and +0 to the three passive
attributes: Fortitude, Reflexes, and Willpower.
Assign the modifiers +3, +2, +1, +1, +0, −1, and −2
to the seven active attributes: Charisma, Coolness,
Intuition, Perception, Reason, Soul, and Violence.

LOOKS

Select or come up with your own distinguishing features for your
character.
Clothes: New Age, Gothic, Metal, peacockish, designer, bohemian,
worn, or normcore clothes.
Face: Haggard, cute, pretty, captivating, beautiful, ascetic,
tired, or expressive face.
Eyes: Easy, cheerful, crystal clear, magnetic, profound,
burned out, hypnotizing, or passionate eyes.
Body: Cute, agile, robust, emaciated, sexy, lanky, sensual,
warped, graceful, or voluptuous body.

NAME

Choose a name for your character, suitable to the locale in
which the campaign is set.

RELATIONS

Everyone introduces their character by name,
looks, and personality. Take your turn. Write
down the other player characters’ names.
Go around the table again to establish your
Relations.
If you know any of the other player characters
from before, choose one of these
options to establish the relationship
between the two of you.
◊◊One of the characters is involved
in your art. Take +1 Relation with
them.
◊◊One of the characters is your
lover. Take +1 Relation with
them.
◊◊One of the characters hurt you.
◊◊One of the characters is infatuated
with you. They take
+2 Relation with you.
◊◊One of the characters
commissioned a work of
art from you. They take
+1 Relation with you.
Decide the nature of three
additional Relations: One
neutral (0), one meaningful
(+1), and one
vital (+2).