The Veteran

The Veteran has seen death up close. She has spent a major part of her life in combat,
weapon in hand, and adrenaline coursing through her veins. She might be an infantry
soldier crouching in an Afghanistan foxhole, a SWAT officer carrying out frequent missions
against heavily armed criminals, or a civilian from a country devastated by war, now a
refugee but still tortured by memories of the conflict.



Choose your Veteran’s occupation from the list below, or invent one
of your choosing.
Special agent, Military soldier, Street soldier, Mercenary, MMA
fighter, Military officer, Security guard, Body guard, Hitman,
War refugee, Military police, Retiree, Homeless vet.


Choose 1 or more Dark Secrets. Suggestions:
◊◊Guilty of Crime
◊◊Returned from the Other Side
◊◊Victim of Crime
◊◊Victim of Medical Experiments
◊◊ Visitations


Choose 2 Disadvantages. Suggestions:
◊◊Drug Addict
◊◊Repressed Memories


Choose 3 Advantages from the list below.
◊◊Hunter (Perception)
◊◊Instinct (Perception)
◊◊Survivalist (Perception)
◊◊Voice of Pain (Soul)
◊◊Martial Arts Expert (Violence)
◊◊Officer (Violence)
◊◊Dead shot (–)
◊◊Hardened (–)


Assign the modifiers +2, +1, and +0 to the three passive
attributes: Fortitude, Reflexes, and Willpower.
Assign the modifiers +3, +2, +1, +1, +0, −1, and −2 to the
seven active attributes: Charisma, Coolness, Intuition,
Perception, Reason, Soul, and Violence.


Select or come up
with your own distinguishing
features for your
Clothes: Street, athletic wear,
blood-stained, casual, camo,
uniform, or practical clothes.
Face: Hard, coarse, scarred, weathered,
fragile, harsh, or disfigured face.
Eyes: Hardened, dead, desolate, burning,
sorrowful, angry, or commanding eyes.
Body: Compact, hardy, scarred, huge, hefty, limber,
tall, muscular, sinewy, strong, or brutalized body.


Choose a name for your character, suitable to the locale in
which the campaign is set.


Everyone introduces their character by name, looks,
and personality. Take your turn. Write down the
other player characters’ names. Go around the
table again to establish your Relations.
If you know any of the other player characters
from before, choose one of these options to establish
the relationship between the two of you.
◊◊One of the characters assisted you when you
were in need. Take +1 Relation with them.
◊◊One of the characters abandoned you when
you needed them most.
◊◊One of the characters followed you into
battle. Take +1 Relation with each other.
◊◊One of the characters listened to your
war stories.
◊◊One of the characters has seen you lose
Decide the nature of three additional Relations:
One neutral (0), one meaningful (+1), and
one vital (+2).