Animalism is particular common among the clans that are most removed from humanity, though many of its powers specifically target the Beasts of mortals and Cainites.
As Disciplines are as much reflections of the Curse of Caine as the traditional banes, extensive use of Animalism often leads to a withering of social skills, as users begin to prefer the simplicity and predictability of animals over the mores of society and the treachery of Kindred and Kine alike.
Some devoted practitioners (usually Elders who have reached adavanced powers) forget that animals are not as sophisticated as humans, treating them as he would humans and expecting them to react like them.
Feral Speech/Feral Whispers: Speak telepathically with an animal whose eyes you meet
Beckoning: Summon animals of a particular type to you
Song of Serenity: Soothe a creature, making them docile, and even help pull vampires from frenzy.
Subsume the Spirit: Possess the body of an animal
Drawing Out the Beast: When about to frenzy send your Beast into another person