Vampires that master the Potence Discipline possess physical strength beyond mortal bounds. This Discipline is responsible for the legends of vampires possessing the strength of 10 men. Potence allows vampires to leap great distances, lift massive weights and strike opponents with terrifying force.
Even the lowest ranks of this power gift the Kindred with physical might beyond mortal bounds. More powerful immortals have been known to leap so far they seem to be flying, throw or toss cars aside like tin cans, and punch through concrete as if it were cardboard.
In the Dark Ages, vampire nobles have been known to break open fortress gates with their bare hands and cut war horses in two with one stroke of a greatsword.
Members of Clans Brujah, Lasombra, Giovanni, and Nosferatu are naturally gifted with this Discipline, although almost every clan finds some use for it, and members of other Clans often make a point to find someone who can teach them the awesome power of Potence. Each dot grants an automatic success on any rolls involving Strength, and does not require activation. It is also a fairly common discipline among ghouls.
Potence’s aspect in the curse of vampirism is that a vampire slowly unlearns to be gentle. Those who rely too much on Potence begin to show complete disregard for what they perceive as the weakness of others, putting all their strength in any physical action, regardless how mundane it is.
System: Rouse the Blood to add your Potence rating as automatic successes in any Physical(Strength)-based roll for a turn.
Description: Vampiric strength can not only be used to crush and break, but to propel the user further than any natural muscles would allow, in flight-like leaps.
System: Rouse the Blood to leap through the air, travelling a distance equal to five times the number of successes on a Physical(Strength)+Athletics roll if jumping horizontally, or times two if going for a vertical leap. (Yes, this can be combined with Prowess for some truly spectacular flying.)
Description: The user is able to concentrate her strength with such speed and focus to make a mockery of armour.
System: Rouse the Blood to make the next brawl or melee attack ignore armour.