The Detective

Be they the disillusioned private eye in their office shrouded in clouds of cigarette
smoke or the hardened investigator on the homicide unit, The Detective is motivated
by their desperate need to find answers. Meanwhile, their families disintegrate,
friends abandon them, and they fall into a spiral of darkness and addiction. Their
‘noble’ search leads them down lonely and dangerous paths best left untrodden.

OCCUPATION

Choose your Detective’s occupation from the list below, or invent
one of your choosing.
Beat cop, Private eye, Lawyer, Investigator, Security guard,
Investigative journalist, Intelligence officer, Detective, Medium,
Hacker, Cryptologist, Conspiracy theorist.

DARK SECRETS

Choose 1 or more Dark Secrets. Suggestions:
◊◊Forbidden Knowledge
◊◊Guilty of Crime
◊◊Occult Experience
◊◊Returned from the Other Side
◊◊Strange Disappearance

DISADVANTAGES

Choose 2 Disadvantages. Suggestions:
◊◊Drug Addict
◊◊Infirm
◊◊Nightmares
◊◊Repressed Memories
◊◊Stalker

ADVANTAGES

Choose 3 Advantages from the list below.
◊◊Fast Talk (Coolness)
◊◊Interrogator (Intuition)
◊◊Instinct (Perception)
◊◊Read a Crowd (Perception)
◊◊Shadow (Perception)
◊◊Crime Scene Investigator (Reason)
◊◊Dreamer (Soul)
◊◊Enhanced Awareness (Soul)

ATTRIBUTES

Assign the modifiers +2, +1, and +0 to the three passive attributes:
Fortitude, Reflexes, and Willpower.
Assign the modifiers +3, +2, +1, +1, +0, −1, and −2 to the seven
active attributes: Charisma, Coolness, Intuition, Perception,
Reason, Soul, and Violence.

LOOKS

Select or come up with your own distinguishing features for your
character.
Clothes: Suit, tweed, trendy, casual, severe, business, or shabby
clothes.
Face: Friendly, sharp, round, sweaty, innocent, determined, or
tired face.
Eyes: Empathic, indifferent, squinty, sharp, suspicious, warm, or
concerned eyes.
Body: Spindly, fat, wiry, stout, stocky, or muscled body.

NAME

Choose a name for your character, suitable to the locale in
which the campaign is set.

RELATIONS

Everyone introduces their character by name, looks, and
personality. Take your turn. Write down the other player characters’
names. Go around the table again to establish your
Relations.
If you know any of the other player characters from
before, choose one of these options to establish the
relationship between the two of you.
◊◊One of the characters saved you from a dangerous
situation. Take +1 Relation with them.
◊◊One of the characters tricked you into protecting
someone you were investigating.
◊◊You helped one of the characters solve
a mystery. They take +1 Relation with
you.
◊◊One of the characters is your
coworker. Take +1 Relation with
them and they take +1 Relation
with you.
◊◊One of the characters is
your informant. Take +1
Relation with them.
Decide the nature of three
additional Relations: One
neutral (0), one meaningful
(+1), and one
vital (+2).