The Cursed is living on borrowed time. They might be the unfortunate victim of a deadly
disease or the target of a higher power’s rage. Usually, however, The Cursed has sealed
their own fate by selling their soul for fortune and fame. Now their time is almost up, and
The Cursed has realized life itself is the most worthwhile thing they possess. No price is too
high to pay for The Cursed to thwart their destiny, even if it means sacrificing others.
Choose your Cursed’s occupation from the list below, or invent one
of your choosing.
Occultist, Cult escapee, Police officer, CEO, Detective, Military
Officer, Gangster, Politician, Disability collector, Amateur
magician, Celebrity, Jailbird, Businessman, Playboy, Refugee,
Researcher, Internet celebrity.
Choose 1 or more Dark Secrets. Suggestions:
◊◊Pact with Dark Powers
◊◊Returned from the Other Side
You automatically receive the Disadvantage:
Choose 1 additional Disadvantage. Suggestions:
Choose 3 Advantages from the list below.
◊◊Occult Studies (Reason)
◊◊Magical Intuition (Soul)
◊◊Death Drive (Violence)
◊◊Sealed fate (–)
◊◊To the Last Breath (–)
Assign the modifiers +2, +1, and +0 to the three passive
attributes: Fortitude, Reflexes, and Willpower.
Assign the modifiers +3, +2, +1, +1, +0, −1, and −2 to the
seven active attributes: Charisma, Coolness, Intuition,
Perception, Reason, Soul, and Violence.
Select or come up with your own distinguishing features for your
Clothes: Brand name, unique, tailored suit, unconcerned,
trenchcoat and suit, heavy metal, designer, tattered and stained,
uniform, all black, foreign, business casual, or blood-soaked
Face: Haggard, emaciated, sharp, model, tanned, smiling,
scarred, branded, fleshy, pale, flushed, masculine, sorrowful, or
Eyes: Desperate, devious, hard, surrendered, fearless, burned,
intimidated, beautiful, shades, dark, tired, stubborn, or hopeful
Body: Sickly, well-trained, tanned, taut, shaky, trembling, weak,
attractive, muscular, slender, corpulent, curvy, crippled, cowering,
towering, straight-backed, or dejected body.
Choose a name for your character, suitable to the locale in
which the campaign is set.
Everyone introduces their character by name, looks, and personality.
Take your turn. Write down the other player characters’
names. Go around the table again to establish your Relations.
If you know any of the other player characters from before,
choose one of these options to establish the relationship
between the two of you.
◊◊One of the characters knows the fate awaiting you.
Take +1 Relation with them.
◊◊One of the characters inadvertently caused your
fate to befall you. They take +1 Relation with
◊◊You utilized your prior success to help one of
the other characters. They take +1 Relation
◊◊One of the characters is assisting you in
avoiding your fate. Take +2 Relation
with each other.
◊◊One of the characters is standing
in your way, preventing you
from avoiding your fate. Determine
Decide the nature of three additional
Relations: One neutral
(0), one meaningful (+1),
and one vital (+2).