The Cursed

The Cursed is living on borrowed time. They might be the unfortunate victim of a deadly
disease or the target of a higher power’s rage. Usually, however, The Cursed has sealed
their own fate by selling their soul for fortune and fame. Now their time is almost up, and
The Cursed has realized life itself is the most worthwhile thing they possess. No price is too
high to pay for The Cursed to thwart their destiny, even if it means sacrificing others.

OCCUPATION

Choose your Cursed’s occupation from the list below, or invent one
of your choosing.
Occultist, Cult escapee, Police officer, CEO, Detective, Military
Officer, Gangster, Politician, Disability collector, Amateur
magician, Celebrity, Jailbird, Businessman, Playboy, Refugee,
Researcher, Internet celebrity.

DARK SECRETS

Choose 1 or more Dark Secrets. Suggestions:
◊◊Chosen
◊◊Curse
◊◊Occult Experience
◊◊Pact with Dark Powers
◊◊Returned from the Other Side

DISADVANTAGES

You automatically receive the Disadvantage:
◊◊Condemned
Choose 1 additional Disadvantage. Suggestions:
◊◊Drug Addict
◊◊Greedy
◊◊Haunted
◊◊Nightmares
◊◊Stalker

ADVANTAGES

Choose 3 Advantages from the list below.
◊◊Occult Studies (Reason)
◊◊Bound (Soul)
◊◊Magical Intuition (Soul)
◊◊Death Drive (Violence)
◊◊Ruthless (Violence)
◊◊Desperate (–)
◊◊Sealed fate (–)
◊◊To the Last Breath (–)

ATTRIBUTES

Assign the modifiers +2, +1, and +0 to the three passive
attributes: Fortitude, Reflexes, and Willpower.
Assign the modifiers +3, +2, +1, +1, +0, −1, and −2 to the
seven active attributes: Charisma, Coolness, Intuition,
Perception, Reason, Soul, and Violence.

LOOKS

Select or come up with your own distinguishing features for your
character.
Clothes: Brand name, unique, tailored suit, unconcerned,
trenchcoat and suit, heavy metal, designer, tattered and stained,
uniform, all black, foreign, business casual, or blood-soaked
clothes.
Face: Haggard, emaciated, sharp, model, tanned, smiling,
scarred, branded, fleshy, pale, flushed, masculine, sorrowful, or
sickly face.
Eyes: Desperate, devious, hard, surrendered, fearless, burned,
intimidated, beautiful, shades, dark, tired, stubborn, or hopeful
eyes.
Body: Sickly, well-trained, tanned, taut, shaky, trembling, weak,
attractive, muscular, slender, corpulent, curvy, crippled, cowering,
towering, straight-backed, or dejected body.

NAME

Choose a name for your character, suitable to the locale in
which the campaign is set.

RELATIONS

Everyone introduces their character by name, looks, and personality.
Take your turn. Write down the other player characters’
names. Go around the table again to establish your Relations.
If you know any of the other player characters from before,
choose one of these options to establish the relationship
between the two of you.
◊◊One of the characters knows the fate awaiting you.
Take +1 Relation with them.
◊◊One of the characters inadvertently caused your
fate to befall you. They take +1 Relation with
you.
◊◊You utilized your prior success to help one of
the other characters. They take +1 Relation
with you.
◊◊One of the characters is assisting you in
avoiding your fate. Take +2 Relation
with each other.
◊◊One of the characters is standing
in your way, preventing you
from avoiding your fate. Determine
how together.
Decide the nature of three additional
Relations: One neutral
(0), one meaningful (+1),
and one vital (+2).