The Scientist

The Scientist explores the unknown in the hope of finding answers to the questions of life and the universe. Her research often leads to dangerous experiments, where the fabric between our dimension and others is temporarily blown aside. In psychology, medicine, physics, chemistry, and various parasciences, these experiments often lead to terrible consequences. They might call her mad, but she knows this is because they refuse to see the Truth.

OCCUPATION

Choose your Scientist’s occupation from the list below, or invent
one of your choosing.
Doctor, Psychologist, Surgeon, Inventor, Engineer, Technician,
Therapist, Physicist.

DARK SECRETS

Choose 1 or more Dark Secrets. Suggestions:
◊◊Forbidden Knowledge
◊◊Mental Illness
◊◊Responsible for Medical Experiments
◊◊Returned from the Other Side
◊◊Victim of Medical Experiments

DISADVANTAGES

Choose 2 Disadvantages. Suggestions:
◊◊Bad Reputation
◊◊Experiment Gone Wrong
◊◊Fanatic
◊◊Mental Compulsion
◊◊Repressed Memories
◊◊Wanted

ADVANTAGES

Choose 3 Advantages from the list below.
◊◊Battlefield Medicine (Reason)
◊◊Inventor (Reason)
◊◊Scientist (Reason)
◊◊Enhanced Awareness (Soul)
◊◊Genius (Soul)
◊◊Implanted Messages (Soul)
◊◊Arcane Researcher (–)
◊◊Workaholic (–)

ATTRIBUTES

Assign the modifiers +2, +1, and +0 to the three passive
attributes: Fortitude, Reflexes, and Willpower.
Assign the modifiers +3, +2, +1, +1, +0, −1, and −2 to the
seven active attributes: Charisma, Coolness, Intuition,
Perception, Reason, Soul, and Violence.

LOOKS

Select or come up with your own distinguishing features for your
character.
Clothes: Suit, worn and dirty, casual, practical, coat and hat,
peculiar, lab coat, stained, neat, or durable clothes.
Face: Worn, square, scarred, bony, round and sweaty,
pronounced, exhausted, ravaged, or serious face.
Eyes: Calculating, dead, squinting, burning, mad, confused,
or commanding eyes.
Body: Frail, angular, stocky, overweight, emaciated,
skinny, slender, tall, hunched, or strange body.

NAME

Choose a name for your character, suitable to the locale in
which the campaign is set.

RELATIONS

Everyone introduces their character by name, looks,
and personality. Take your turn. Write down the
other player characters’ names. Go around the
table again to establish your Relations.
If you know any of the other player characters
from before, choose one of these options to
establish the relationship between the two of
you.
◊◊One of the characters received help from
you. They take +1 Relation with you.
◊◊One of the characters assisted you with
an experiment, which went terribly
wrong.
◊◊One of the characters knows details of
your dreams.
◊◊One of the characters volunteered
for one of your experiments. Take +1
Relation with them.
◊◊One of the characters is involved in
your research.
Decide the nature of three additional Relations:
One neutral (0), one meaningful
(+1), and one vital (+2).