Activating the console
Go to XCOM2’s launch options and add in the line “-allowconsole -log -autodebug” without quotation marks. Once you’re done, you can open the console from in-game using the tilde (~) key.
GiveResource [ResourceName] [Quantity] (eg: GiveResource Supplies 500) (This requires you to have at least one of that resource before you can add any more.) AddItem [ResourceName] [Quantity] (This adds the item/resource, without needing at least one. Thanks /u/Altoran! Resource Names: Supplies EleriumDust AlienAlloy Intel EleriumCore Item Names: Firebomb FragGrenade AlienGrenade FlashbangGrenade SmokeGrenade GasGrenade AcidGrenade HeavyPlatedArmor (EXO Suit) LightPlatedArmor (Spider Suit) HeavyPoweredArmor (WAR Suit) LightPoweredArmor (Wraith Suit) ShredderGun Flamethrower BlasterLauncher PlasmaBlaster FlamethrowerMk2 (Hellfire Projector) ShredstormCannon IncendiaryRounds (Dragon rounds) TalonRounds TracerRounds VenomRounds ApRounds BluescreenRounds NanoFibreVest PlatedVest StasisVest HazmatVest Hellweave (Thanks /u/Hikatokage for the awesome list!) Corpse[UnitName] (eg: AddItem CorpseAdventShieldbearer 10 - will give me 10 Advent Shieldbearer corpses) UnitName can be: Sectoid, AdventTrooper, AdventOfficer, AdventStunLancer, AdventShieldbearer, Faceless, Viper, Berserker, Archon, Muton, Cryssalid, Sectopod, Andromedon, Gatekeeper, Avatar [Addon]Upgrade_[Quality] (eg: AddItem AimUpgrade_sup 10 - will give me 10 Superior Scopes) Addon can be: Aim, Clipsize, Crit, FreeKill, FreeFire, MissDamage, Reload Quality can be: bsc (Basic), adv (Advanced), sup (Superior) [Quality]PCS[pcsName] (eg: AddItem EpicPCSConditioning 5 - will give me 5 Advanced Conditioning (+4 HP) PCS) pcsName can be: Speed, Conditioning, Focus, Perception, Agility Quality can be: Common (Normal), Rare (Advanced), Epic (Superior) (Thanks again, /u/Hikatokage!)
You can only get one scientist or engineer at a time since XCOM 2 treats them all as actual units instead of counters like with XCOM:EU/EW. The scientist/engineer level determines how effective they are at their job. Higher level = higher speed boost in construction/research. I don't know of any hard caps as to what the level maximum may be. GiveScientist [Level] GiveEngineer [Level]
GiveTech [TechName] TechName can be: --WEAPONS TECH-- ModularWeapons MagnetizedWeapons GaussWeapons PlasmaRifle HeavyPlasma PlasmaSniper AlloyCannon Tech_Elerium Psionics HybridMaterials PlatedArmor EXOSuit SpiderSuit PoweredArmor WraithSuit WARSuit --AUTOPSIES-- AlienBiotech AutopsySectoid AutopsyViper AutopsyMuton AutopsyBerserker AutopsyArchon AutopsyGatekeeper AutopsyAndromedon AutopsyFaceless AutopsyChryssalid AutopsySectopod AutopsyAdventTrooper AutopsyAdventStunLancer AutopsyAdventShieldbearer AutopsyAdventTurret AutopsyAdventMEC --PROVING GROUND PROJECTS-- Skulljack ExperimentalAmmo ExperimentalGrenade ExperimentalArmor Bluescreen BattlefieldMedicine PlasmaGrenade AdvancedGrenades Skullmining HeavyWeapons AdvancedHeavyWeapons
---[IN-MISSION COMMANDS]--- SkipAI (skips the AI turn, useful for getting past AI turns that never seem to end. Thanks /u/X-Heiko!) PowerUp (godmode, no damage, no reload required) TakeNoDamage (only no damage) ToggleUnlimitedActions (infinite AP) WARNING: The enemy AI can use this too if you don't disable it before ending your turn) ForceCritHits (forces critical hits) WARNING: The enemy AI can use this too if you don't disable it before ending your turn) GiveActionPoints [Number] - (Gives [Number] action points to the selected unit) (Remember that sniper rifles take 2 action points to fire) ToggleUnlimitedAmmo (no reload) Togglefow (reveals the map, but enemies remain hidden until spotted by your soldiers) ToggleSquadConcealment (Conceals your squad. Note the enemy will still remain alerted) TTC ("Teleport to cursor", teleports the selected unit to your mouse pointer) TATC ("Teleport all to cursor", teleports all units to your mouse pointer. ---[IN-AVENGER COMMANDS]--- LevelUpBarracks [Number] - Level up all soldiers in the barracks by [Number] ranks MakeSoldierAClass [ClassName] - Turns a soldier into a specified class HealAllSoldiers - Heals everyone in the barracks instantly (thanks /u/legoman5746!) (Eg: MakeSoldierAClass "Jane Kelly" Ranger -- this will turn Jane Kelly into a Ranger. The quotation marks are required, and make sure to omit the nickname.) NOTE: THIS WILL DEMOTE/PROMOTE THAT SOLDIER TO SQUADDIE ClassName can be: Rookie Ranger Sharpshooter Grenadier Specialist PsiOperative RemoveFortressDoom [Number] - Removes [Number] levels of Avatar Project progress Note: You can only remove Avatar progress that isn't from the extra Avatar facilities. So if you have two facilities that each have 3 bars of progress, your Avatar progress will not go below 6 until you destroy them. GiveFacility [FacilityName] [MapIndex] (thanks /u/Slane666!) (NOTE: Spawning facilities DOES NOT CLEAR OUT ALIEN DEBRIS! Thanks /u/Glayn!) Not sure what the facility names can be, but here are some reasonable guesses: Workshop Laboratory PowerRelay ShadowChamber ProvingGround ResistanceComms AdvancedWarfareCenter UFODefense (Defense Matrix) PsiChamber (Psi Labs) OfficerTrainingschool (GTS) MapIndex numbers start from 3 on the top left, so it goes like 3 | 4 | 5 6 | 7 | 8 9 | 10| 11 12| 13| 14